How would you show that a vector is normal to a plane in 3D space?

There are 2 main methods for finding a normal vector.

  1. If you know two vectors that lie in the plane e.g. (a,b,c) and (d,e,f), we can find a normal vector by calculating the vector/cross product of (a,b,c) and (d,e,f). This works because the vector product produces a new vector perpendicular to both your starting vectors, so it must be at right angles to the plane.

  2. If on the other hand you know the Cartesian equation of a plane, which looks like (ax)+(by)+(cz)=0, then the vector (a,b,c) is a normal vector!

FK

Related Maths A Level answers

All answers ▸

C and D are two events such that P(C) = 0.2, P(D) = 0.6 and P(C|D) = 0.3. Find P(D|C), P(C’ ∩ D’) & P(C’ ∩ D)


When you are working out dy/dx = 0, why do you do this and what does it mean?


Find the location and nature of the turning point of the line y=-x^2+3x+2


What is the product rule and when do you use it?